Since I have different parts with different topographic and vegetal quailities, the path has some different approach to all of the different areas. The path transforms itself from being just for walking, provide seating areas of with the increase of level of enclosure, a shelter with shade and shadow qualities. These aspects depend on the natural environment, the level of enclosure of the path is directly proportioal with the enclosure level of the areas. (slope and density of trees.)
So, as a 1/10 detail model, I try to demonstrate how to flatten the road (by putting stabilizer material) and how attach the path to it, I also tried to show how different vertical materials come together.